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UI Design - Mobile App Case Study
This App helps people find vinyl record shops, as well as, solutions for an enjoyable eCommerce shopping experience.
Proof of concept
Wireframes
Flow diagrams
Low-fidelity mockups
Hi-fidelity UI
Prototypes
Interaction design
Heuristic evaluation
UI Accessibility
Design system
Project/When
What
Why
Mobile App UI design
May 2023-Jun 2023
Mobile App (iOS).
UI Design Constraints
Portfolio Spec Project: challenge UI design, UX workflow, and creativity. I enjoy collecting vinyl records, so this was a fun and inspiring project.
Role
Category
UX.UI Designer, Art Director
eCommerce. Business
Software
Figma, Photoshop, Illustrator, Balsamiq, Flowmapp, Principle
Challenge: Introduce new features and solve Journey-Level pain points. Helping to eliminate user confusion, errors and amount of steps for the Log-in process.
Goal: Create simplified and delightful experience designs–considerate, comfy and tactile.
UX-UI Focus: UI consistency and standards, visual hierarchy and appeal, user control and error prevention.

Communicating the 'Spirit of my idea' – initial concepts and sketches into UI solutions – I like to draw and get creative, even if it's a bit crude at first.
What problem am I solving for?
From the initial research, I gathered user data and identifying user pain points and goals – understanding he right problem. I spent 2-3 Hours in ideation doing crazy-8s exercises and generated ideas–for the right solution. These sessions helped me identify solutions for a clear and efficient flow, as well as, ways to communicate good design for key screens in the App's experience


Experience Flow
To outline the necessary App functionality, I created flow diagrams of main login tasks the user can do: looking at both the user flow and potential pitfalls.
The experience flow I created helped identify opportunities of user tasks and I applied these to a refined UI architecture.


Identifying a UI design system
During the development stage of this App, I also created moodboards and a design style guide for UI specs. This design system helped me hash-out details for building precise and efficient interfaces. Font, color and structure.





Low-fidelity blockframing and UI wireframes
To obtain a 'big picture' and baseline understanding for user's needs and goals, I designed low-fidelity mockups to be used in future usability tests.


Refining the UI Design
For an enjoyable and pleasing user experience, I aimed at refining the current UI by mapping out the technical and aesthetic aspects of the interface. These guidelines helped future enhancements for the overall form and functionality.
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Use of Golden Ratios
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UI elements have a 3:1 Contrast Ratio
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Line Heights at approx. 150%.




UX.UI Design Solutions: Log-in Task
MVP: I designed the Log-in interface flow and blended aesthetics, form and function. I kept user needs at the foreground of my design decisions while focusing on the following key UI standards:
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UI consistency and Nav
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Clear signifiers and paths
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Visibility and feedback
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Error prevention
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Efficiency of use and intuitive interactions
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Clear aesthetics and tasks
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Minimalism effect
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UI flexibility with user recognition
CURRENT STATE
BELOW: The outlined screens are the necessary 'key' App functions for the Log-in process.
Primary experience goal: reduce the amount of steps to complete tasks as well as the need to enter complex data into the system. I designed the appropriate level of user feedback and error prevention for the user flow to be successful.

Delight can sometimes be a mystifying word, however here I aimed at making the experience more memorable and considerate for users.
MVP: realistic ideas developed into rapid iterative UI designs.
High-fidelity prototypes for presentation, collaboration and interactive design.

I brought my designs to life with high-fidelity-clickable prototypes.
Goal: I helped users learn how to interact with the interface and design a purposeful user interface. Perform usability test to validate my design decisions and process.
Solutions:
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Visual hierarchy and interactions: as parts of a groups and relationships of the UI elements
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Help guide users around interface, alert them of changes and errors
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Design to feel more like the a real, physical product
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Communicate the Apps theme through interactive design


UI accessibility: Part 1
During tests and exploration, I created iterations with higher ratio rankings to meet QC standards. The visuals were slightly tweaked using contrast, brightness and value for quality control.

Accessibility: Part 2
A Color Vision deficiency variation check √

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